Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

11/04/2013

Farseer Report: Spring 2014 - Edited


The end is nigh, for Armageddon approaches! But first, let's play some catch-up and see how my last predictions landed.

For those unfamiliar, I've made it a small theme of my writings to occasionally predict the near future of the hobby based on its current ebb and flow. Now mind you, I'm not being fed any specific rumors. These are simply my opinions of what will happen based on general rumor flow, current releases, and common sense.


2/03/2012

Battle Report - Team Shenanigans Tournament

Our first opponents


Well, a couple of odd things happened that made for an awesome tournament. Firstly, I'd like to thank 'LittleSilverGuys' for his great advice on our intended list. Upon further examining our vulnerabilities, we decided to change our list entirely. So, in the spirit of the event, we tooled our lists out to field nearly 20 Terminators and 2 Land Raiders. We placed second overall in the event, so it worked out well for us. Read on for more.

1/09/2012

Model Review

Bitspudlo's Flak Cannon Platform


Hmm... When looked at upside-down, a familiar profile appears...


Now, I've had my eye on Bitspudlo ever since I came across their alternative Razorback turrets thread on Dakka Dakka some time ago. They're a small studio located in Poland and they've been churning out some amazing resin kits. Today, we're going to look at the Flak Cannon Platform.

12/10/2011

Battle Report!

Killzone


After finals, I managed to squeeze in a game of Killzone this week. For those who've never heard of it, Killzone is a fan-made rule system based on the old Kill Teams rule set from long ago. And after getting in a nice game of it, I gotta say that it's pretty damn fun.


So, upon meeting at our LFGS, my friends and I discovered we had an uneven number of players; just the 3 of us. Having experienced this before, we turned to the 3-way battle rules on page 272 of the BRB. After a lot of hemming and hawing (mostly on my part) we got our game underway.


Because it was our first time with the rules, we decided to stick with a simple Primary mission. As the dice roll would have it, we wound up with kill points for our objective. Since deployment was complicated by having 3 players, we decided that the simplest means would be to roll of with the scatter die and deploy from whatever table edge it pointed at (unless it was already taken). This had me across the table from Space Wolves and to the left of Guard.


Seeing the Guard as the weakest target, both myself and my friend Thomas (playing Space Wolves) went toward them. Two turns of pushing through with minimal resistance saw them slaughtered between our forces. The game ended in a great finale of 5 Sternguard Veterans, an Assault Terminator, and an Apothecary locked in combat with a very stubborn Lone Wolf.


Tom and I tied for the win with kill points, and had a pretty good time playing. Now that the revised beta rules are out, we'll probably run through another match or two using those. Before that however, I have a tournament to prepare for.

11/02/2011

Battle Summary

Team Battle: Imperial Fists and Space Wolves vs. Imperial Guard and Eldar
Eldar Trickery


Got a chance to run a second test of our slightly altered team doubles list with similar results. We made the Scouts into CC Scouts with a power weapon, and took out a Thunder Wolf and some Grey Hunters in favor of having a Rune Priest to help block psychic abilities. While we won the game, I think it was more because of some very lucky dice rolls than anything else.For example, rolling double sixes to blow up a Falcon grav tank with holo fields, and blowing up a Leman Russ on our second turn of shooting (the first having been night fighting).

But through all of our good fortune, our limitations remain the same. We have some very powerful 'Deathstar' units, but they lack the mobility to be as effective as we need them. For instance, the Thunder Wolf Cavalry have yet to engage in close combat. And while that can be effective as a means of herding your enemy around the board, I'd like to see them make at least some of their points back.


So, what do we do about it? We've built a couple alternate lists that feature a third Land Raider. Yes, we'll be those guys who have 3 Land Raiders in a tournament with a restrictive force organization chart. It's very necessary though because we need to drop the TWC in favor of getting our other units into the action. I'll try and get a new copy of both lists up once I'm furnished with copies of the materials as well as a full length battle report with photos for our next test. :)

10/24/2011

List Building and Battle Report!

Darnath Lysander. The Great Eater of guard blobs. Om nom nom.

I had a chance to get a game in this weekend for practice in an upcoming team doubles tournament at my local friendly game store. My usual team mate Thomas, and I were really excited to hear about it because we've been working on and continually refining the team tournament list we used for the first event we went to. Our list has undergone several sweeping changes and thanks to the help of 40k Metrics, we had it down to a well balanced and versatile art. The only problem is that it has yet to be tested in a tournament in it's current form.