Hello Internet!
I'm Creed and I have been playing Warhammer 40k for about 6 months.
In that time I've spent countless hours lurking in forums, watching
the hobby/tactics channels on YouTube, and building my Space Wolves
Great Company as well as my 3rd Company of Iron Knights
Space Marines. Like many of you, I have just gotten my hands on the
new Space Marine codex and dove right in to see what cool new updates
we have. While I was studying the new codex and re-reading my
rulebook, a thought occurred to me; what if there are better ways to
use psykers in general and Librarians in particular in 6th
edition?
Despite what some might say, Librarians are a more powerful force multiplier now than they ever were in 5th edition. Psychic Powers used to be simply selected from a short list of powerful abilities in your codex and that was the end of it. Whole lists were built around a psychic power or two. To use Space Marines as the example, Gate of Infinity was used to teleport assault terminators into the opponent's back field. Rune Priests were used to spam out Jaws and Living Lightning to maximize long range damage output. In this way, armies were static, they did pretty much the same thing every game that you played with them and this reflects the biggest complaint I have heard about 5th edition 40k which was that it got very stale due to the same couple of builds dominating the tournament scene and very little variation.
In current
codexes, psykers are significantly cheaper and have access to three
or four lists of different psychic powers that are rolled for
'randomly'. It is no longer as effective to build lists around a 6th
edition psyker. You can, however, build your psyker around your
opponent's list. You can do this right before you play them in a
tournament. In 6th
edition you get several wild cards to play before the game even
starts, regardless of your list. You get to choose your warlord, you
get to roll for a warlord trait (a perspective that I like about
warlord traits can be found here)
and you get to roll for a set of psychic powers
if you have any psykers in your list. The thing is, psychic powers
are not really random. Each table is themed and will give you that
little something extra against whatever list you are about to face.
If you are going to play a Wild Card psyker it is up to you to
determine which chart is going to have the most beneficial powers for
your situation.
So let’s talk
about building our Librarian. One of the popular builds from the 5th
edition codex was to give him terminator armor and a storm shield to
make him nice and survivable. This rang in at 165 points. We can
still do that now, and boy is it a lot cheaper! This same guy is now
100 points! Let’s make him better. Give him mastery level 2, drop
the storm shield, and give him the Shield Eternal chapter relic
instead. Now we are back up to 165 points but our little dude is now
twice as awesome! Let me explain why. You want this guy to be
survivable, especially if he is going to be your warlord and you are
going to potentially be changing his role after each match. He has
the best armor/invulnerable save your codex will now provide and he
is also Eternal Warrior. You get to cast all the psychic powers that
you could roll, and should you happen to roll the one Heavy psychic
power in the deck, he can cast that bad boy on the move because he is
relentless. Note: If you are running a bike army, of course you
could run him with a bike for synergy and that sweet sweet T5. You
also get a 6 inch bubble with your psychic hood that lets you Deny
the Witch on a 4+. Here’s how it works. Because you are a
Librarian, your Psychic Hood lets you Deny for a friendly unit within
6 inches of you that is targeted by an enemy psychic power. Normal
rolls to Deny are a 6+ but because you are at least mastery level 1
the roll is a 5+. That neat little shield that we took gives us this
special rule called Adamantium Will that grants an additional +1 to
the Librarian (and his unit's) Deny the Witch roll. So there is your
4+. Taking this further, if your Librarian is a higher mastery level
than the enemy psyker that cast the power, you get another +1 putting
you at a 3+ denial. If that's not a darn good force multiplier, I
don't know what is!
Well, that's your
dose of Tactical Genius for the day! I will be following this article
up with a more in depth look at the Psychic Powers and how you can
use them to your benefit.
with two wounds this guy makes for a "weak" warlord. I personally love sticking him in with a platoon of 30 guard on a defense platform. Let him buff/debuff the IG targets while they blast anything silly enough to get close... oh they ALL also have a 4++ pretty cool... that and you can keep your warlord at 90 points and still be a LvL2 Psycker
ReplyDeleteWhile that is sometimes a good use for him, depending on your list and what list you are facing, he can be considerably more effective. I am not advocating that you use him as your warlord all the time. Whats great about Librarians is that they can sometimes sit in the back and be the most effective buffing and de-buffing and in those cases I would make him your warlord because its less likely that he will be killed while you run up and beat face with your other HQ. There are situations where taking offensive powers on your librarian are worth it and I will get into this more in my next article. What we are seeing with the new releases are internal mechanics that reward balanced lists and diversity. I am all for this, I think it is great, and it makes the game more fun (for me at least) when I'm not seeing the same 3 units spammed out and thrown at me in a predictable way. Thank you for your comment and contributing to the discussion :)
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