Here, I have my last recorded game with 5th edition Space Marines. Dustin and I played this match on the day we had a TV pilot recorded at The Haven. Unfortunately, it's not yet been picked up as far as I know. But, here's our fight anyway. This was, as you can tell some time ago now, so my summations will be brief based on what I remember.
Showing posts with label Battle Summary. Show all posts
Showing posts with label Battle Summary. Show all posts
11/15/2013
Battle Summary: Space Marines vs Dark Eldar
Posted by
Son of Dorn
11/01/2013
The Big Game III Spokane: A Big Writeup
Posted by
Son of Dorn
Well, a couple months on and the dust has long since settled. The Big Game III was a major success and everyone involved had a blast. Being relatively new to Apocalypse despite a 5 year tenure in 40k, I made the decision to get some help running the game. Now, to say help run the game is a bit of an over statement of my duties. I helped to set up and organize the event, but with the little to no experience I had, I didn't want folks looking to me for answers in how to work the game.
5/25/2012
List Preview/Review - All Foot Marines
Posted by
Son of Dorn
I'm privileged to once again have a fantastic list provided by Dave at Dave40k. I love his lists. I tend to get stuck in a creative rut in my thinking and his ideas are very freeing for me. I've taken the list in the above link and tweaked it a bit. I want to be clear that it's a very good list in its own right and that my modifications are just to make it suit my play style. So, with that said, let's take a look at it.
2/03/2012
Battle Report - Team Shenanigans Tournament
Posted by
Son of Dorn
| Our first opponents |
Well, a couple of odd things happened that made for an awesome tournament. Firstly, I'd like to thank 'LittleSilverGuys' for his great advice on our intended list. Upon further examining our vulnerabilities, we decided to change our list entirely. So, in the spirit of the event, we tooled our lists out to field nearly 20 Terminators and 2 Land Raiders. We placed second overall in the event, so it worked out well for us. Read on for more.
12/10/2011
Battle Report!
Posted by
Son of Dorn
Killzone
After finals, I managed to squeeze in a game of Killzone this week. For those who've never heard of it, Killzone is a fan-made rule system based on the old Kill Teams rule set from long ago. And after getting in a nice game of it, I gotta say that it's pretty damn fun.
So, upon meeting at our LFGS, my friends and I discovered we had an uneven number of players; just the 3 of us. Having experienced this before, we turned to the 3-way battle rules on page 272 of the BRB. After a lot of hemming and hawing (mostly on my part) we got our game underway.
Because it was our first time with the rules, we decided to stick with a simple Primary mission. As the dice roll would have it, we wound up with kill points for our objective. Since deployment was complicated by having 3 players, we decided that the simplest means would be to roll of with the scatter die and deploy from whatever table edge it pointed at (unless it was already taken). This had me across the table from Space Wolves and to the left of Guard.
Seeing the Guard as the weakest target, both myself and my friend Thomas (playing Space Wolves) went toward them. Two turns of pushing through with minimal resistance saw them slaughtered between our forces. The game ended in a great finale of 5 Sternguard Veterans, an Assault Terminator, and an Apothecary locked in combat with a very stubborn Lone Wolf.
Tom and I tied for the win with kill points, and had a pretty good time playing. Now that the revised beta rules are out, we'll probably run through another match or two using those. Before that however, I have a tournament to prepare for.
After finals, I managed to squeeze in a game of Killzone this week. For those who've never heard of it, Killzone is a fan-made rule system based on the old Kill Teams rule set from long ago. And after getting in a nice game of it, I gotta say that it's pretty damn fun.
So, upon meeting at our LFGS, my friends and I discovered we had an uneven number of players; just the 3 of us. Having experienced this before, we turned to the 3-way battle rules on page 272 of the BRB. After a lot of hemming and hawing (mostly on my part) we got our game underway.
Because it was our first time with the rules, we decided to stick with a simple Primary mission. As the dice roll would have it, we wound up with kill points for our objective. Since deployment was complicated by having 3 players, we decided that the simplest means would be to roll of with the scatter die and deploy from whatever table edge it pointed at (unless it was already taken). This had me across the table from Space Wolves and to the left of Guard.
Seeing the Guard as the weakest target, both myself and my friend Thomas (playing Space Wolves) went toward them. Two turns of pushing through with minimal resistance saw them slaughtered between our forces. The game ended in a great finale of 5 Sternguard Veterans, an Assault Terminator, and an Apothecary locked in combat with a very stubborn Lone Wolf.
Tom and I tied for the win with kill points, and had a pretty good time playing. Now that the revised beta rules are out, we'll probably run through another match or two using those. Before that however, I have a tournament to prepare for.
11/02/2011
Battle Summary
Posted by
Son of Dorn
Team Battle: Imperial Fists and Space Wolves vs. Imperial Guard and Eldar
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| Eldar Trickery |
Got a chance to run a second test of our slightly altered team doubles list with similar results. We made the Scouts into CC Scouts with a power weapon, and took out a Thunder Wolf and some Grey Hunters in favor of having a Rune Priest to help block psychic abilities. While we won the game, I think it was more because of some very lucky dice rolls than anything else.For example, rolling double sixes to blow up a Falcon grav tank with holo fields, and blowing up a Leman Russ on our second turn of shooting (the first having been night fighting).
But through all of our good fortune, our limitations remain the same. We have some very powerful 'Deathstar' units, but they lack the mobility to be as effective as we need them. For instance, the Thunder Wolf Cavalry have yet to engage in close combat. And while that can be effective as a means of herding your enemy around the board, I'd like to see them make at least some of their points back.
So, what do we do about it? We've built a couple alternate lists that feature a third Land Raider. Yes, we'll be those guys who have 3 Land Raiders in a tournament with a restrictive force organization chart. It's very necessary though because we need to drop the TWC in favor of getting our other units into the action. I'll try and get a new copy of both lists up once I'm furnished with copies of the materials as well as a full length battle report with photos for our next test. :)
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